Their platform also aims to teach kids and teens how to program. Tynker has a very similar drag and drop methodology as Scratch, but with better and more modern graphics. Hopscotch : another great alternative to the visual programming language that allows kids and teens, beginners or not, to develop simple nice projects.
Also working through drag and drop, Hopscotch intuitive interface works for mobile or desktop. Scratch is a free software. Since its main purpose is to open doors to programming, MIT decided to put it available entirely at no cost. All you need to do is follow the instructions above and start using it for free. That prevents attacks from hackers or any kind of arbitrary data access, as long as you download it from a reliable website. Once you download or use the online version, there is no need to register.
Although, there is a possibility. By registering, you can have access to your ongoing works and also share them with the community of programmers. WizCase is an independent review site. We are reader-supported so we may receive a commission when you buy through links on our site. You do not pay extra for anything you buy on our site — our commission comes directly from the product owner. Support WizCase to help us guarantee honest and unbiased advice. Share our site to support us! Please type an email.
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They can be a playable character, non-playable characters, enemies and obstacles, power-ups, or other interactive objects. To select a premade sprite, click the icon that resembles a cat in the lower-right corner to view a list of premade sprites.
Then click a sprite you want to use. All sprites in your project are listed below the play area in the upper-left corner. To delete a sprite, click the icon. Understand the two graphic formats. Scratch allows you to make 2D games. The two types of 2D graphics you can create are bitmap and vector images. Bitmap: Bitmap images are made up of pixels. Bitmap graphics are not used that often. The downside is they tend to have a fixed size.
Enlarging raster images can make them look pixelated or fuzzy. Though you may prefer a more robust image editor such as Photoshop or GIMP , which is a free alternative to Photoshop.
Vector: Unlike raster images, vector graphics are not made of pixels. They are made up of data points called vectors that are connected to create lines and shapes. They are the most widely used graphics on Scratch. Scratch supports scalable vector graphic. You can create vector graphics using Adobe Illustrator , or Inkscape which is a free alternative to Illustrator. Start a new graphic in Scratch. To create a new background or sprite using the built-in graphics editor, hover the mouse cursor over the icon that resembles a photograph for backgrounds or the icon that resembles a cat for sprites.
Then click the icon that resembles a paintbrush to open the built-in graphics editor. To import an external graphic image, click the icon that resembles a trey with an arrow pointing up over it.
Use the paintbrush tool. The paintbrush tool is used to draw objects freehand. To select the paintbrush tool, click the icon that resembles a paintbrush in the toolbar to the left of the drawing area in the middle. Click and drag to draw freehand using the paintbrush tool. This creates shapes in vector format. Use the shape tools. There are two shape tools in Scratch, the rectangle tool and the ellipse tool.
The rectangle tool can be used to make squares and rectangle shapes. The ellipse tool can be used to make circles and ovals. Click the icon that resembles a square or a circle in the toolbar to the left of the drawing area.
Then click and drag in the drawing area to create a rectangle or oval shape. Hold the "Shift" key while you drag to create a perfect square or circle.
Use the line tool. The line tool can be used to create straight lines. To use the line tool, click the icon that resembles a straight line in the toolbar to the left. Then click and drag to create a line. Use the eraser tool. The eraser tool is used to erase parts of a shape or line you've already drawn. To use the eraser tool, click the icon that resembles an eraser in the toolbar to the left.
Then click and drag over an image or part of an image you want to erase. Use the reshape tool. The reshape tool is used to alter the shape of a vector object.
To use the reshape tool, click the icon that resembles a mouse cursor clicking a dot. This displays all the vector points in your drawing. Click and drag the vector points to change the shape of an object. To change a line from straight to curved, click a vector point with the reshape tool. Then click Curved above the drawing area. Click Pointed to make a curved line straight. Use the select tool. The select tool allows you to select and move objects you've drawn in the drawing area.
To use the select tool, click the icon that resembles a mouse cursor in the toolbar to the left. Then click an object you want to select. Click and drag to select multiple objects or hold Shift while selecting your To group multiple objects into one object, use the select tool to select all the objects you want to group together.
Click Group above the drawing area to group them. Click Ungroup to separate objects that have been grouped together. Unlike Bitmap graphics which are made of pixels, vector graphics are made of shapes that can be stacked on top of one another. To move an object behind or in front of another object, select it with the select tool. Then click Forward or Backward to move the object up or down one layer.
Click Front or Back to move the object all the way to the top or bottom of your objects. Select a color. To select a color, click an object with the select tool, or select a drawing tool in the toolbar. Then click the box that says Fill to select the color inside of an object.
Click the box that says Outline to select a color for the line around the object. To select a color, use the slider bar below "Color" to select the color hue. Use the slider bar below "Saturation" to select how much color is applied.
Use the slider bar below "Darkness" to select how dark the color hue is. To remove the color, click the white box with a red line through it in the lower-left corner of the color selection menu. Select line thickness. To change the line thickness, select an object with an outline, or select the line or shape tools.
Then type a number in the box next to "Outline" or use the up and down arrows to change the line thickness.
For the Paintbrush tool, use the box next to the icon that resembles a paintbrush at the top to alter the thickness of the paintbrush strokes. Use the paint bucket tool. The paint bucket tool is used to fill a shape with a color. To use the paint bucket tool, click the icon that resembles a pouring paint bucket in the toolbar. Use the "Fill" color picker to select a color. Then click inside the object you want to fill. Part 3. Click the Backdrops tab.
It's the second tab in the upper-left corner. Select a backdrop. All backdrops you loaded are listed in the panel to the left when you click the "Backdrops" tab. To rename a backdrop, use the bar next to "Costume" above the drawing area to type a new name for the backdrop. Add a sprite to the scene. All sprites you've uploaded are listed below the play area in the upper-right corner. Click and drag a sprite into the play area to place it in the scene.
Drag it to the location you want it to go. You can change the location any time by clicking and dragging the object in the play area. Change the size of a sprite. To change the size of a sprite, time the percent number of the sprite in the box next to "Size". Change the direction of a sprite. To change the direction of a sprite, click the box next to "Direction". Then click and drag the arrow around the compass to the direction you want the sprite to point.
Click the icon that resembles two arrows pointing towards each other below the compass to flip him in a mirror direction. Rename a sprite. To rename a sprite, type the name of the sprite in the box next to "Sprite" below the play area.
Part 4. Click the Sounds tab. It's the third tab at the top in the upper-left corner. Click the icon that resembles a speaker. It's in the lower-left corner when you click the "Sounds" tab. Use the tabs at the top to browse sounds. The tabs at the top of the Sounds menu allows you to browse sounds by category. Hover over the play icon to preview a sound. It's the purple icon in the upper-right corner of each sound option. Click a sound to select it. This loads the sound in the panel to the left and opens it in the sound editor.
To upload your own sound, hover the mouse cursor over the speaker icon in the lower-left corner. Then click the icon that resembles a trey with an arrow pointing up. Click a sound file and click Open.
Scratch supports. To record your own sound, hover the mouse cursor over the speaker icon in the lower-left corner. Then click the icon that resembles a microphone. Click the record button to start recording. Click the stop button to stop recording.
Click the play icon to preview the recording. Click and drag the red bars to the left and right of the sound wave to select the starting and stopping point of the sound clip.
Then click Save. You can also backpack sounds from other projects. Go into the sound in another project's editor, open the backpack, and drag the sound into it. Name a sound. To name or rename a sound type a name for the sound in the bar next to "Sound" at the top of the Sound editor menu. Alter the sound. There are several options below the sound wave that alter the sound. These options are as follows: Faster: This option speeds up the sound.
Slower: This option slows down the sound. Louder: This option raises the volume of the sound. Softer: This option lowers the volume of the sound. Mute: This lowers the volume to 0.
Fade in: This option makes the sound start quiet and get louder. Fade out: This option makes the sound get quiet at the end. Reverse: This option plays the sound backward.
Robot: This option adds a metallic sound effect. Part 5. It's the first tab at the top in the upper-left corner. This displays the code menu. Click a sprite you want to apply code to. Sprites are listed below the play area to the left. Drag an event block into the code area. In Scratch, coding is done in visual blocks. Event blocks are listed below "Events" in the list of blocks.
These indicate an action that triggers a script. Examples include, "When [green flag icon] is clicked", "When [keyboard key] is pressed", or "When this sprite is clicked".
Some blocks have drop-down menus you can use to select an option or a white text box you can use to input your own value. For example to assign an action to a keyboard key, drag the block that says "When [space] is pressed" into the code area.
Then use the drop-down menu in the block to select a keyboard key. Attach an action block below the event block. Action blocks make something happen when the event is triggered.
It can make objects in the play area move, trigger a sound effect, display text, or change the score. Attach an action block to the bottom of the event block so the notches line up. Use the following steps to create simple movement controls: Select a sprite. Add an event block that says "When [right arrow] is pressed" to the coding area.
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