Now you have a Shockwave Compnent in your toolbox. Step 4. Now you dragged the Shockwave flash component to your form. Click once on the Component and in the right side of the software there will apear some Propoties for your Component wich is named ShockwaveFlash1 Push at the button at the Custom like it says on the picture Step 5. Now add a Textfield and a button like the pictures says. Step 6. Text End Sub. Play End Sub. Step 7. Now you are done with a Flash Game Trainer.
When u use the Trainer.. Write in the TextField and click on Command1, then the health change. Ok now visit the site with the game you want to make a trainer for. There u find the samuraisam.
Now open the samuraisam. Go to Actions.. How did i know the Movie URL for the trainer? That is cool. But, can you show me how to create Club Penguin Trainer?
You are commenting using your WordPress. Now for the work, we're going to click on our Shockwave flash object on our form and adjust to fill almost the whole form, but leave some room at the bottom, now go to your shockwave object's properties, we need to tell the object what SWF object or flash game to call so we're gonna go down to "Movie" in the object's property window and give it a link to call the flash game, in my case, Bloons Tower Defense 2, and so I'm going to put this link into the "Movie" property of the shockwave object.
The game should now appear on your form, if it doesn't don't worry it will later on. Now we're going to start coding, go ahead and go to your toolbox and drag a button to your form, name it whatever you want, and also drag a textbox onto your form also. Double click the button on your form, you should now be taken to the coding page now what we need to do is call the flash object the flash game and set the object's variable that I used to find with Sothink's SWF Decompiler which decompiles SWF object which in our case our flash game and displays the actionscript which possess the variables that we alter.
Ok so now you should be at the coding screen for Button1 now to call the object and set the "money" varible. Object, ByVal e As System. EventArgs Handles Button1. Click Call AxShockwaveFlash1. SetVariable "td. Text End Sub 8. Skip if you already know what this does Ok for people curious about what this code does let me explain it thouroughly; detailed.
Call AxShockwaveFlash1. Text Ok what "Call" does is it actually calls our shockwave object AxShockwaveFlash1 What "SetVariable" does is set the following variable to a specific value. Text its saying, ok td. You can use sample image provided here. Convert the background image into a movie clip by pressing F8 and use upper left corner registration.
That will help you to fit the image with the workspace. Use 0,0 in both X and Y value in the properties. Give a title of your game. On the hit state just draw a rectangle box that covers the whole text. Select the new scene and add the background from the library which you created before the background image movie clip. Insert a frame in frame 61 by pressing F5 in the background layer. Now make a new layer and add a score board. Beside that add a dynamic text box. Now select the both text and make them a movie clip.
Make a ball shape or anything you want. Convert it to a movie clip. Double click to edit that object. Now just animate it to make it appear and disappear. In my example it appears in frame 10 and disappears in frame Insert a new keyframe in frame 60 and another one in Insert keyframes from frame 50 to 60 and place the ball in different positions in every keyframe.
That is the game over scene. You can also place a play again button just like the start game.
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